Showing posts with label Member- Craig Dylke. Show all posts
Showing posts with label Member- Craig Dylke. Show all posts

Evolved Encounters: Matt and Craig

We have a long over due ART Evolved encounter, and our first truly international meeting of the artists!


In August of 2011 ART Evolved founder Craig Dylke met up with artist extraordinaire Matt Van Rooijen for pizza in Hobart Australia. This run in takes the record for farthest distance travelled by one party of the encounter (though Craig in a sense was cheating as his wife is from Hobart, Matt's current hometown). Good times were had, and hopefully it will happen again in the future (next time Craig visits the inlaws)

We challenge all you palaeo-artists (AE members and followers alike) if you should encounter another palaeo-artist be sure to record evidence and send it our way (artevolved@gmail.com).

Member Bio: Craig Dylke

Craig Dylke




Site Administrator



Craig Dylke is a primary teacher currently working in Hong Kong. He is originally from Alberta, Canada and grew up mere hours away from some of the richest dinosaur fossil fields in the world. Though not formally trained in Palaeontology, Craig spent his childhood pretending to be in prehistory, took as many palaeontology options as possible during university, and spent four years at the Royal Tyrrell Museum of Palaeontology working as a science educator.

Craig's palaeontologic reconstructions are created digitally using the 3D software Carrara. In some pieces the creatures are composited into the artist's own photographs, and in others whole environments were created within the computer. Craig can be commissioned to do reconstructions.

Contact him at fossil3d@gmail.com. As Craig is passionate about science eduaction and outreach, he is willing to do volunteer artistic work for non-profit scientific or educational purposes such as scientific papers. Send him your project's proposal if you are interested in gratis artwork.

Craig has a dedicated porfoilo here, and maintains a blog that includes work in progress reports here .





























































The Cylce of Palaeo-art Mythology

So I'm not quite done with Andrea Cau's 10 Commandments for Palaeo-art.

While I disagreed with many of Mr. Cau's ideas for palaeo-art guideline I left one of his points untouched. It is something we palaeo-artists (and really all palaeontology enthusiasts in general) need to consider when thinking about accuracy in palaeo-art...

This issue being palaeo-art "myths" as Mr. Cau calls them. Alternatively palaeo-art memes as Darren Naish calls them (here, here, and here), or palaeo-art "type specimens" as I called them way back when.

Palaeo-art memes or myths are the artistic phenomenon in which one original artist creates their own version of something prehistoric. Other subsequent artists, due to a lack of other references (or just outright laziness) copy concepts or components of the first piece as though it was a direct source. Suddenly the prehistoric subject is always recreated just like that first artwork. Whether that first artist was (or still is) correct or not.

In his commandments Mr. Cau outlined:

7. Thou shall not create mythology

So there is no confusion on his intended meaning, I provide you with Mr. Cau's definition of "mythology" directly from a comment he made on Stu Pond's post about the commandments.

"When I say "mythology" I mean: unsupported image/idea that the profane can assume uncritically as a scientific knowledge... Since a false/wrong/obsolete/mythological idea in a paleoart image can spread more rapidly than the correct scientific concepts in a (boring) paper, paleart-mediated mythology is very dangerous for scientific progress."

I think there are certainly some very valid points here, and I completely agree with the spirit of what Mr. Cau is saying, so long as the emphasis is placed on the "spread" of an incorrect idea rather than the creation of one!

To me the problem is not the initial idea presented by the first artist in a meme chain. They are not "spreading" a "false/wrong/obsolete" idea, as their first work was original and highly creative. I think the presentation of ideas, whether they right or wrong, is critical in all avenues of life (science and art included). The problem is when people don't check an idea, and as Mr. Cau astutely puts it "uncritically" "assumes" it to be true. This is how we get the "spread" of inaccurate memes, subsequent artists who don't bother to do their own research and rip off the ideas of others.

I'm sure the first artist could explain their rational for their choices. Whether you agree with their logic or not is irrelevant frankly. The point is they made a legitimate creative decision for a reason, and that to me is all that counts. It is the copy cats who when asked why they recreated subject X the way they did can only respond "that's what the other guy(s) did" who we should take to task.

That having been said we should be cautious in our attacks and witch hunting. What is accurate now won't necessarily be tomorrow. Suddenly all our current art could be seen by future artists as some "false/wrong/obsolete" meme. Further more if people through legitimate research arrive at a similar reconstruction, that is totally acceptable.

So where does that leave us when creating new works?

Should we shy away from creating palaeo-art that contain "unsupported" ideas or concepts? Hell no!!! So long as it is a brand new idea, and not something you saw someone else doing. If you are going off someone else's artwork you should also do you're homework.

In a discussion I had with Dr. David Eberth on palaeo-art and reconstructing deep time, he sagely summarized my whole view on the topic (in this approximate "quote" I'm pulling together from my memory...) "Palaeontology is a story based science. We certainly collect and study data, but at the end of that we need to tell a story for it to really make sense. This is both its greatest strength and its greatest weakness. No matter what story we try and tell, due to missing variables or information, we will be unable to ever tell the whole story."

This should be the true view on accuracy in palaeo-art. It can only ever be partial accuracy, no matter what!

The worry I have with focusing on preventing "false/wrong/obsolete" reconstructions and memes, is that we could end up creating even more dangerous myths. Those that are based on supposed facts!

I present a few case studies for your consideration:


My first example is this tutorial piece by Tomozaurus that is aimed at getting artists to feather Dromaeosaurid (raptor) dinosaurs "correctly". I do like his intended take home message, but sadly he frames this completely wrong.

Tomazaurus does fantastic work, check out the rest of his great artwork here, so don't misunderstand the rant I'm about to launch into. I merely take issue with the format of this poster and false impression it creates. While he may of used quotation marks around the word "real" to alert us to the conjecture he engages in about reconstructing a Velociraptor, I feel Tomazaurus (inadvertently) is creating a myth about what we do and don't know about this animal.

The problem are the magic red X's and friendly green check marks. These symbols automatically imply black and white right and wrongs. Yet those do not exist within our scientific knowledge of Velociraptor. I'm sure Tomozaurus meant the X's and check marks ironically or in fun, but speaking as a teacher, these two symbols can carry powerful assertions about absolute correctness (60% of my incidents with parents were caused by disagreements over marking! "X"s in particular can become quite contentious in subjective areas). They should not be used lightly, especially when discussing science!

My issue is there are not many actual scientific facts about how to reconstruct a Velociraptor. The level of detail and commentary we see presented here (especially about soft tissue) is NOT possible! I don't care how much secondary (and soft) supporting evidence there is for his assertions. The point is he is basically making up his Velociraptor as much as anyone else.

Using totally different animals (Microraptor mostly) is not proof of anything about Velociraptor (Microraptor is not even close to being a direct relative of Velociraptor within the Dromaeosaurs)!. All we legitimately know about Velociraptor is it had some sort of large feathers on their arms. That is it! Not even the whole feather, just the quill base stem they've actually found in the fossil record! Yes it makes for a crappy picture, the underside of the arms, but with this format that is all you'd be allowed to show!

Frankly there is absolutely NO science to say the "half-arsed" Velociraptor is incorrect (beyond the point about the hand). The Greyhound/lizard can be said to fair analysis, but this is mostly due to the outright terrible anatomy that doesn't even match the skeleton.

Whether he was aware of it or not, Tomazaurus was essentially attempting to start a myth here. The intentions were noble, but because it was based on half truths (we know Velociraptors had quill knobs on their arms, but not what the feathers actually looked like that alone how far up the body they did or did not extend) and misused science (other feathered therapods) this had the potential to become a super-myth of sorts. Something so plausible sounding (and maybe found to be correct in the future... but don't count your fossils before they are found) that we could start to believe it to be true (without fossils!?!)... Which is just as bad as totally incorrect information becoming a wide spread myth!

My other case involves the dismissal of the unfounded palaeo-art myth/meme of ceratopsian defensive circles (seen above as created by Peter Barnett). However through the case presented in debunking this meme, a new (and not true) myth started to take form...

Ironically this was by Mr. Cau himself, and really illustrates the dangers of trying to directly confront mythology. The issue of defensive circles was raised in the same quote I used earlier from Stu Pond's blog (backlink here)

"When I say "mythology" I mean: unsupported image/idea that the profane can assume uncritically as a scientific knowledge (for example, ceratopsids forming a ring around their youngs when attacked by predators).Since a false/wrong/obsolete/mythological idea in a paleoart image can spread more rapidly than the correct scientific concepts in a (boring) paper, paleart-mediated mythology is very dangerous for scientific progress."

Mr. Cau starts to (accidentally) create a myth in this different comment further down the discussion:
"We know a lot of adult ceratopsians in bone beds, but few juveniles (if none at all) are recovered in these bonebeds. We also know that most of the known dinosaurs had a social system with juvenile and reproductive adults that lived in distinct associations: these facts support the hypothesis that juvenile and adult ceratopsid did not live together... so, the evidence actually reject the defensive ring hypothesis."

In advance I'm certain Mr. Cau was speaking from the best of his knowledge. This is not meant to belittle him, or question his knowledge. Far from it, on subject of Theropods he is one of the best in the business! However theropods and ceratopsians are not the same, and I suspect he can only afford the time to casually read the ceratopsian literature.

As a fan of both Centrosaurine dinosaurs and Taphonomy (the study of how fossils end up being fossils) I am well read up on both topics. I can say with some certainty, that while what Mr. Cau says is empirically true (in the sense of the number of juvie specimens found), the reality of the conclusions he draws are incredibly incorrect! The reason being he has only (accidentally) presented a portion of the data and findings important to Ceratopsian bonebeds. Simply counting the bones isn't enough. You have to take into account how they got there...

If you are to read any of the many papers or articles in the Dinosaur Provincal Park volume on the Centrosaur bonebeds in Alberta by Michael Ryan, Donald Brinkman, and/or David Eberth you would discover that through taphonomic analysis we have found some pretty serious preservational biases in many of these bonebeds that favour larger bone material. Meaning, yes, we get mostly bigger bones from adult animals. Yet despite this bias we still find the remains of juveniles at these sites, which means there had to be juveniles there too. More to the point there had to a lot of them to begin with for the bias being unable to wipe them all the record!

The juveniles material we have found from (Albertan Centrosaurine) sites is so good we've pieced together very complete and comprehensive osteologic series for many Centrosaurine genus solely from material recovered from these bonebeds, as we had animals of all ages to reference. Why would we have animals of all ages together unless they were living in proximity? (though this is not necessarily supporting family groups admittedly, but it is not countering family behaviour either! It does disprove Mr. Cau's statement "juvenile and adult ceratopsid did not live together." Whether it was a family group or something less social, the point is they were living close enough together to end up dead together!)

What does this evidence actually mean? You (and the experts) can (and have) drawn (pun intended :P) all sorts of things from this (I can discuss the literature in comments if people are interested). I think it emphasises how much we have yet to learn on this (or any other) topic, and that artists have an amazing amount of flexibility for palaeo-art that still falls within the factually "limits".

It also emphasises the problems with sorting myths and the truth. Mr. Cau was speaking from what he knew to be true. Yet that truth was missing some key relevant information, which actually meant it was another myth... I hope you see the very real potential for a vicious circle we could find ourselves in worrying about myths.

So I caution us from going after the myths themselves.

Not because the myths or memes themselves shouldn't be snoofed out! Far from it... There is NO reason, despite the evidence that they travelled with their young, that we should depict Ceratopsians defending their young by forming a circle! Our evidence doesn't support it in any way (especially given the herds in question are thought to have been hundreds to thousands of animals large, not something that could or would need to make a circle for defense!)... It is really time for new visual thought experiments on Ceratopsian family behaviour if anything!

I just worry in militant efforts to eradicate myths, we'll create new strains of super-myth based on partial science/fact that will cause even more entrenched damage to palaeo-art than blatantly wrong ideas.

I think rather than target ideas, we target artists and entice them to create new and different ideas. If we all do that, there will be no "spread" of any one idea (wrong or right) as we'll all be generating new ideas and expanding the current state of palaeontology.

That should be the take home message and goal... No more memes or myths, because we're all being original (or well researched) art! (I say well researched as people can come to very similar conclusions with more limited subject matter)

Your thoughts?

(By Craig Dylke)

Andrea Cau's Palaeo-art Commandments

So I'm way behind on things I wanted to say in our recent discussion on accuracy in palaeo-art(funny how a move to Hong Kong with less than 4 days notice can really disrupted everything in your life... this is why I've been pretty quiet as of late if you were wondering by the way!).

I wanted to touch on a tangent of palaeo-art discussion from earlier this year that didn't really take off (which is due to the tremendous year it has been in meta palaeo-art topics!). These are the commandments of palaeo-art...

In his essay, Taylor Reints touched on the "ten commandments of palaeo-art" drafted by Italian blogger extrodinare Andrea Cau. This list of directives is intended for us artists, and they have sat somewhat untouched or discussed within the palaeo-art community beyond David Maas and Stu Pond.

I thought why not throw the spot light on the commandments right now. Do artists need such a code for palaeo-art? More to the point is this code the one we should be using?

In case you don't know the commandments here they are as translated as I could collect. The fact these were originally written in Italian is probably why they were missed or skipped by most. The original set that hit the net in English was very babblefishy, and many of the commandments were unreadable. Hopefully I haven't botched them too bad, and if any of our Italian readership could correct me on mistakes or misinterpretations in the comments that'd be appreciated!




  1. Science is the source of paleoart



  2. Thou shalt have no other reference than the living creatures, because they represent the only available animals; before representing those extinct you must be able to represent the existing



  3. Thou shall not make an idol, model or inspiration out of any paleoart, and you will only be inspired by living creatures



  4. Thou shall not call a work “paleoart” in vain



  5. Thou shall honor anatomy and ecology



  6. Thou shall not plagiarize



  7. Thou shall not create mythology



  8. Thou shall not create false reconstruction



  9. Thou shall not covet thy neighbor’s techniques



  10. Thou shall not desire to impress others


So there they are again. Soak them in and please do let us know your thoughts in the comment section or your own post (send us an email at artevolved@gmail.com with your essay on the topic if you're not a member of the blog). Are these the rules we palaeo-artists should all be following?

For what their worth here is my two cents... I don't think these are particularly helpful. They read to me as a desired rule set imposed by an outsider. While I can understand the motivation behind them, as the one who actually has to follow them I just don't like them at all!

I also really dislike the connection to the 10 commandments. Sure it is a cute literary reference, but I have problems with trying to connect palaeo with something so overtly religious. I'm also not a big fan of dogmatic rule sets. In my opinion THE palaeo-art rule guide should approach the artist like their a descent human being, and talk to them not at them.

Much like David Maas I had problems with 9 and 10 as an artist. Every artist I've ever encountered seeks praise and recognition for and through their work. Otherwise we'd hide it from the world and you won't know we were an artist! I can't see this ever flying in face of artists being some of the greatest attention seekers out there!

Number 9 might suffer from translation issues, but to me the not coveting what other people are doing or how they're doing it doesn't work. I'm going to be using the same techniques recreate prehistoric critters (painting, CGing, sculpting etc). Not being able to copy style is equally meaningless. How different do the pieces have to be? How do you judge? Why does it matter anyways? To me the issue is if I'm copying someone to the point where we're indistinguishable. In that case I'm plagiarizing, and that is a real problem!

Speaking of plagiarism, rule #6 is a pretty no brainer for any creative field (whether it be art or science or whatever), and I don't think we need to codify it. Those who are violating this rule are beyond a simple 10 step set of guidelines in their moral conduct in the first place, and we probably need to engage them a bit more aggressive manner.

Number 4 not calling something Palaeo-art in vain... means what exactly? This verges on scientific snobbery in my opinion. Being palaeo-art does NOT mean something has to be a scientific reconstruction...

Number 2 while I understand an infusion of living analogues is a good thing, misses the point. Fossils should be the number one reference, and the living animals should merely be additional inspiration. Looking through many of the palaeo-art memes that people complain about it is funny how most are due to the artist referencing ONLY a modern animal (here for an example)!Number 3 is okay, but again very preachy. While you shouldn't outright stick to someone else's reconstruction, taking some direction or inspiration from them is fine.

Numbers 7 and 8 I will tackle in my next post. I really am skeptical of this attempted paradigm for palaeo-art (as I'm sure you've noticed over the years!), and I think a proactive approach (rather than retroactive name calling/criticisms) is needed. This I will be getting to in my next post.

I do really like number 1, and it can stay (however I consider any picture or a Dinosaur, no matter how bad based on science if I can tell what it is supposed to be... it is funny how much even terrible pictures still get right)! Number 5 is also a reasonable request (though I don't know if I'd want to REQUIRE it of non-scientific illustrations... and people this can not be over emphasised, there are scientific illustration pieces of palaeo-art, but not all palaeo-art is a scientific illustration!)

These are just my thoughts, and totally feel free to disagree...

The Lights are going on!



Over on Weapon of Mass Imagination I am currently taking on 3D lighting in all its glory and fury... It is a part of my CG art I've never really tackled seriously before, and I'm learning some interesting (and hard) lessons.



I'm engaged in a rather large (and some have rightfully claimed ambitious) attempt to break down 3D lighting to all its various isolated elements and catalogue what each can do. You can visit my current breakdown of ambient lighting here. Other variables of lighting are coming soon.





I've also made some amusing mistakes. Check out the rather silly and sci-fi blooper I got from trying to light this Gorgosaurus here.





There really isn't much point to learning 3D lighting if I have nothing to use it on. So follow my efforts to build up the following scene above from the ground up (quite literally). I'd love feedback on my somewhat unorthodox choice of Dinosaur social behaviour.


Evolved Encounters: Glendon and Craig

Another installment of the new Encounters feature here on ART Evolved. Bringing you the run ins of our very international crew. With artists spread around the globe - from Alaska to Australia, Italy to Brazil - these sorts of encounters should be rare, yet we challenge all you palaeo-artists (AE members and followers alike) if you should encounter another AE regular be sure to record evidence and send it our way (artevolved@gmail.com).

We have yet another encounter from Canada (Toronto Ontario again)...

This time between ART Evolved Administrators Craig Dylke and Glendon Mellow (here seen in the lobby of the Royal Ontario Museum with [what I believe is the holotype] Prosaurolophus).


Throughout Craig's week visit to "The Centre of the Universe" (what we Canadians call Toronto) there were several get togethers of the our two families. While the wives are missing from this photo (as Glendon's Michelle was kind enough to take this one), star of these hang outs is front row and centre. That being Glendon's rather cute offspring Calvin!

We want to know about and see when members of our community (whether proper blog members or just readers/followers of the site) run into one another. Even if you live in the same city or stumble into one another at a far flung conference or country, please record it and share it with the rest of the community!


Stay tuned next week as Craig has another encounter up his sleeve, and it is a pretty impressive one geographically ;)

Going Pro: Working with Palaeontologists (Flukes Part 5)

Well if no else is going to do a Going Pro ARTicle this year, I guess I'm going to have to :P


For my first Going Pro contribution I'm going to tie into my Flukes series of 2009 and 2010. While attempting to create a Shark Toothed Dolphin (Squalodon) for Dr. Ewan Fordyce (the tale of my efforts and MISTAKES can be followed in Part 1, Part 2, Part 3, and Part 4) I picked up a few very good tactics and attitudes for getting yourself, as an artist, established with a working scientist. In the last couple of months I've gotten myself some more legitimate Palaeo-art gigs using these approaches with other palaeontologists here in Canada.



So I figured why not try to help everyone else out with my methods for all you aspiring and upcoming palaeo-artists to break into the palaeo-reconstruction field...




PART: 5
Working with (and for) Palaeontologists



Before I dive into this article, I'm going to clarify that the point of this article is for you to get gigs reconstructing critters for palaeontologists.



This is a very different task than what we usually get up to here on ART Evolved. Most often we are attempting to reconstruct something by ourselves for our own purposes. While you can certainly ask a scientists for their input in these effort, this is not the same as working on a legitimate reconstruction in my opinion.



Now before you get all enraged, I am not down playing independent palaeo-art, nor am I trying to insult people who create it. Hopefully everyone on this site knows how much "non-legit" palaeo-art I've created! When I use the word legitimate here I am solely referring to the fact the palaeo-art in question was commissioned by a scientist to accompany a formal publication. This to me means the artwork carries a bit more weight by having an outside authority's seal of approval and thus has had its own form of peer review.



Now with that quick preamble out of the way, how do you get yourself working for a palaeontologist in this way?



THE Attitude

I've found one's frame of mind toward palaeontology and their art that is the key to selling said art. To best illustrate this let me tell you a story...

Just a few months ago, I met for the first time a new palaeontologist (Dr. Potential I shall dub them). I was very interested in pitching myself as a possible artist for Dr. Potential should they need a reconstruction done in their area of expertise (a big interest of mine). While they were willing to meet with me, I was stressed when almost immediately into our introduction Dr. Potential became very withdrawn and almost confrontational. I thought I'd done something offensive by mistake, but I pressed on in my usual manner of selling myself and my art (humbly casual). The interview didn't improve. In fact I thought I was crashing and burning when we got to my portfolio, and I was unable to answer some rather pointed technical questions about my anatomy choices in my pieces. I thought that was the end of the meeting, and I braced for the "thank you but no thank" you". Taking me by surprise Dr. Potential told me they were interested in me working for them. What I thought, after all that hostility?!?

It turns out Dr. Potential had tried collaborating with two other amateur artists in the past, and neither those experiences had been positive for the good doctor. In both cases Dr. Potential found the artists approached the subject matters like they were the experts, and began questioning or ignoring Dr. P's input and requests due to their own "research" of the topic subject matter. In the end Dr. Potential aborted both collaborations, and had a somewhat lowered opinion of "palaeo-enthusiasts".

I won over Dr. Potential with my very laid back and open approach to both my palaeo-art and the science in general. More to the point Dr. P very much liked the way that while I was well informed on palaeo, I didn't have a need to "flaunt it" or pretend I knew as much (or more!) than Dr. P (as I do not!). So that is how I got the gig.



So my first very key piece of advice when approaching a scientist to create palaeo-art for them is to forget everything you think you know about palaeontology. Especially about the topic you will be creating.

I don't mean to harp on people, but this is very important as a palaeo-artist. It doesn't matter how many museums you've visited or papers you've read, the scientist is the expert in the case of a legit reconstruction. That is why they are the ones writing the paper. Approach them as such. Do this and I guarantee you'll have luck.

Besides you'd be surprised how much you can learn from talking to an expert (no matter how much or little reading you've done on their subject). Despite all the science that is out there in publication, I've always enjoyed direct conversations to learn about all that hasn't been published yet!



Your Price

While attitude is key, there is another sticking point I've encountered over my ten or so pitches. How much your art costs. How you answer can really effect your efforts to getting established.


I venture the suggestion, at least while you don't have any formal credentials or portfolio full of commissioned work, you think about doing your first few pieces for free...

Immediately I should caution, I am not aiming to make my entire living or even a significant portion of it doing palaeo-art. I would just like to see my hobby pay for itself, and maybe see myself advance to the contemporary big leagues of the artform. As of such my not making money on my first few legitimate palaeo-art pieces is not a big lose to me.

This has me as a diametric opposite camp from the real artists out there. As a good example of their point of view I will call on our AE comrade Glendon's stance on the pay issue (I've run this by Glendon for the record). He suggests not doing any work for free. If you do there is a risk it will set up an expectation in your clients of this being the norm, and might even establish you a reputation as a "freebie" artist. While I agree with this on its fundamentals, legitimate professional level palaeo-art is very cut throat. You might need an edge in your rookie gigs.

I've lost over half my initial pitches to already established professional palaeo-artists this year, particularly Dinosaur reconstructions, as they offer some pretty stiff competition. For starters they have established relationships within the field, have a tested true body of work, and have demonstrated they have the methods to capture what the scientists are after. Who am I to compete with that right now, one on one, unless I level the playing field? "Selling" myself as the cheaper (to free) alternative has really been my only way to slip into circulation. The compensation in this case is building up my portfolio with actual published credentials.

I personally have "lost" a couple potential gigs (initially I was signed on a the tentative artist due to being free) when the project got money for a press release. Rather than risk paying a no name unestablished talent such as myself, they go to the proven stars when money enters the equation.

The other way I justify not making money off this art is that at moment I am not making any money creating non-legitimate palaeo-art, how could not being paid to actually create legitimate stuff hurt anymore?

Working for free is just one strategy, and it has been working for me off and on this year. Take what you may from it. The payoff is I have a potential half dozen reconstructions in the works now (one possibly paying!). Of course I'm at the whim of marketing and communication departments for the majority of them, especially should money for a formal press kit come up with a project. So mine is not the most stable strategy. Mind you I'd venture there is no such thing in the palaeo-art game...


The Benefits





So what are the payoffs of doing your art for free while defaulting on all your prehistoric know how? Quite a few actually. Not only for your art but also your knowledge in the field of palaeontology.



Here are just some of the benefits I encountered working with Dr. Fordyce in New Zealand.



Access to totally brand new specimens. This one was huge. When working with scientists you often get a sneak preview of things no one else in the palaeo community has ever seen. While you typically aren't allowed to talk about them (at least if you want to keep your name good in the field) there is something extremely satisfying about getting to be one of the first to see a new prehistoric critter. Plus if you're really lucky you could find yourself to be the first person to ever reconstruct it!

Access to most recent knowledge and research. For me often the hardest part of reconstructions is ensuring all the details are in line with the science. While one can read the technical literature, often very important things aren't covered on how these animals are put together or figuring out how to translate them into a concrete image. Additionally the amount of research can be a little much for a part time palaeo-artist such as myself.



When working with a palaeontologist often a lot of this guesswork (or outright conjecture) can be taken out of the picture. Every palaeontologist I've talked to is sitting on some knowledge of these details, either not published yet or that they know of from obscure references you don't know about (they are paid to know this stuff). Working with them, you'll find suddenly your work can become the cutting edge reconstruction of the critter in question by including things previous reconstructions lacked!



You'll become a part of the research process. One of the other cool byproducts of working with a palaeontologist on a reconstruction is that your seeking as much information about a fossil as a living animal can spur new insights or areas of inquiry about them.



While working with Dr. Fordyce, a quick question I had about the placement about fins on the Shark Toothed Dolphin suddenly caused him to consider every other reconstruction of these animals previously made. He realized based on his own recent work on dissecting modern Dolphins that all previous reconstructions (and even most museum mounts of Dolphin skeletons both fossil AND modern) were wrong in the angle they were placing the ribs. Meaning not only was my reconstruction going to be the first to represent this cutting edge idea, but that I'd accidentally spurred it into entering the equation.

Direct feedback and input. The most rewarding and unique result of collaborating with a scientist is getting a qualified opinion on your reconstruction. While there is nothing wrong with feedback from palaeo people like those here on ART Evolved (seriously love you guys for it all!), this doesn't quite compare to getting it from one of the top minds on the subject. Especially when you finally nail the critter, and get the experts seal of approval!!!



So I hope this random ramble is of some use to you. While I'm by no means a professional or big name in the field of palaeo-art, using these steps I've definitely made headway to at least breaking into the scene later this year. I hope that one day you'll have the same luck as me!

Evolved Encounter: Craig and Peter

Another installment of the new Encounters feature here on ART Evolved. Bringing you the run ins of our very international crew. With artists spread around the globe - from Alaska to Australia, Italy to Brazil - these sorts of encounters should be rare, yet we challenge all you palaeo-artists (AE members and followers alike) if you should encounter another AE regular be sure to record evidence and send it our way (artevolved@gmail.com).

This week's installment (okay honestly these are not likely to be a weekly event :P ) comes to you (again) from Canada. However unlike our first encounter on the eastern side of the country this one is from the west coast (that is a freaking huge distance... 3/4 the width of the 2nd largest country on Earth!) in British Columbia.


This encounter took place a mere week ago on May. 10th 2010 at the Sunshine Coast of BC between ART Evolved cofounders Craig Dylke and Peter Bond. As you might be able to tell from the suits it wasn't a standard random encounter.


No Peter was there to help Craig out doing a fairly big job...

As Best Human at Craig's wedding (note how Bond skillfully holds our Flora of Honour... a proxy for the Maid of Honour who sadly couldn't make it).


Yeah so this is not a low key typical encounter of ART Evolved people, but we still want to know about and see when members of our community (whether proper blog members or just readers/followers of the site) run into one another. Even if you live in the same city or stumble into one another at a far flung conference, please record it and share it with the rest of the community. We might even have to start keeping score (in that case Peter is currently winning at moment... for the moment :P)

The Palaeo-Environment Project

I have started the rather ambitious (but overdue) task of trying to recreate a prehistoric environment in my computer.


This effort is still in its infancy, but please pop over to my post and let me know what you think thus far.


I also throw this question out to you, what are the key elements and steps you would to take to recreate an ancient palaeo-environment?


So stay tuned as more updates on this rather large project will be coming your way...

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